| 1039 | } |
| 1040 | |
| 1041 | char * |
| 1042 | mon_nam(struct monst *mtmp) |
| 1043 | { |
| 1044 | return x_monnam(mtmp, ARTICLE_THE, (char *) 0, |
| 1045 | (has_mgivenname(mtmp)) ? SUPPRESS_SADDLE : 0, FALSE); |
| 1046 | } |
| 1047 | |
| 1048 | /* print the name as if mon_nam() (y_monnam() if tame) was called, but |
| 1049 | assume that the player can always see the monster--used for probing and |
no outgoing calls
no test coverage detected