If obj is neither formally identified nor informally called something * already, prompt the player to call its object type. */
| 392 | /* If obj is neither formally identified nor informally called something |
| 393 | * already, prompt the player to call its object type. */ |
| 394 | void |
| 395 | trycall(struct obj *obj) |
| 396 | { |
| 397 | if (!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname) |
| 398 | docall(obj); |
| 399 | } |
| 400 | |
| 401 | /* Transforms the sink at the player's position into |
| 402 | a fountain, throne, altar or grave. */ |
no test coverage detected