| 2040 | } |
| 2041 | |
| 2042 | staticfn void |
| 2043 | final_level(void) |
| 2044 | { |
| 2045 | /* reset monster hostility relative to player */ |
| 2046 | iter_mons(reset_hostility); |
| 2047 | |
| 2048 | /* create some player-monsters */ |
| 2049 | create_mplayers(rn1(4, 3), TRUE); |
| 2050 | |
| 2051 | /* create a guardian angel next to player, if worthy */ |
| 2052 | gain_guardian_angel(); |
| 2053 | } |
| 2054 | |
| 2055 | /* change levels at the end of this turn, after monsters finish moving */ |
| 2056 | void |
no test coverage detected