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Header-only C++17 library provides static reflection for enums, work with any enum type without any macro or boilerplate code.
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```cpp #include #include
enum class Color { RED = -10, BLUE = 0, GREEN = 10 };
int main() { Color c1 = Color::RED; std::cout << magic_enum::enum_name(c1) << std::endl; // RED return 0; } ```
cpp
Color color = Color::RED;
auto color_name = magic_enum::enum_name(color);
// color_name -> "RED"
```cpp std::string color_name{"GREEN"}; auto color = magic_enum::enum_cast(color_name); if (color.has_value()) { // color.value() -> Color::GREEN }
// case insensitive enum_cast auto color = magic_enum::enum_cast(value, magic_enum::case_insensitive);
// enum_cast with BinaryPredicate auto color = magic_enum::enum_cast(value, { return std::tolower(lhs) == std::tolower(rhs); });
// enum_cast with default auto color_or_default = magic_enum::enum_cast(value).value_or(Color::NONE); ```
```cpp int color_integer = 0; auto color = magic_enum::enum_cast(color_integer); if (color.has_value()) { // color.value() -> Color::BLUE }
auto color_or_default = magic_enum::enum_cast(value).value_or(Color::NONE); ```
cpp
std::size_t i = 0;
Color color = magic_enum::enum_value<Color>(i);
// color -> Color::RED
cpp
constexpr auto colors = magic_enum::enum_values<Color>();
// colors -> {Color::RED, Color::BLUE, Color::GREEN}
// colors[0] -> Color::RED
cpp
constexpr std::size_t color_count = magic_enum::enum_count<Color>();
// color_count -> 3
cpp
Color color = Color::RED;
auto color_integer = magic_enum::enum_integer(color); // or magic_enum::enum_underlying(color);
// color_integer -> -10
cpp
constexpr auto color_names = magic_enum::enum_names<Color>();
// color_names -> {"RED", "BLUE", "GREEN"}
// color_names[0] -> "RED"
cpp
constexpr auto color_entries = magic_enum::enum_entries<Color>();
// color_entries -> {{Color::RED, "RED"}, {Color::BLUE, "BLUE"}, {Color::GREEN, "GREEN"}}
// color_entries[0].first -> Color::RED
// color_entries[0].second -> "RED"
cpp
switch (magic_enum::enum_fuse(color, direction).value()) {
case magic_enum::enum_fuse(Color::RED, Directions::Up).value(): // ...
case magic_enum::enum_fuse(Color::BLUE, Directions::Down).value(): // ...
// ...
}
Enum switch runtime value as constexpr constant
cpp
Color color = Color::RED;
magic_enum::enum_switch([] (auto val) {
constexpr Color c_color = val;
// ...
}, color);
Enum iterate for each enum as constexpr constant
cpp
magic_enum::enum_for_each<Color>([] (auto val) {
constexpr Color c_color = val;
// ...
});
Check if enum contains
cpp
magic_enum::enum_contains(Color::GREEN); // -> true
magic_enum::enum_contains<Color>(2); // -> true
magic_enum::enum_contains<Color>(123); // -> false
magic_enum::enum_contains<Color>("GREEN"); // -> true
magic_enum::enum_contains<Color>("fda"); // -> false
cpp
constexpr auto color_index = magic_enum::enum_index(Color::BLUE);
// color_index.value() -> 1
// color_index.has_value() -> true
```cpp enum Directions : std::uint64_t { Left = 1, Down = 2, Up = 4, Right = 8, }; template <> struct magic_enum::customize::enum_range { static constexpr bool is_flags = true; };
magic_enum::enum_flags_name(Directions::Up | Directions::Right); // -> "Directions::Up|Directions::Right" magic_enum::enum_flags_name(Directions::Up | Directions::Right, ','); // -> "Directions::Up,Directions::Right" magic_enum::enum_flags_contains(Directions::Up | Directions::Right); // -> true magic_enum::enum_flags_cast(3); // -> "Directions::Left|Directions::Down" magic_enum::enum_flags_cast("Left,Down", ','); // -> Directions::Left|Directions::Down ```
cpp
Color color = Color::RED;
auto type_name = magic_enum::enum_type_name<decltype(color)>();
// type_name -> "Color"
cpp
using magic_enum::iostream_operators::operator<<; // out-of-the-box ostream operators for enums.
Color color = Color::BLUE;
std::cout << color << std::endl; // "BLUE"
cpp
using magic_enum::iostream_operators::operator>>; // out-of-the-box istream operators for enums.
Color color;
std::cin >> color;
cpp
enum class Flags { A = 1 << 0, B = 1 << 1, C = 1 << 2, D = 1 << 3 };
using namespace magic_enum::bitwise_operators; // out-of-the-box bitwise operators for enums.
// Support operators: ~, |, &, ^, |=, &=, ^=.
Flags flags = Flags::A | Flags::B & ~Flags::C;
```cpp enum color { red, green, blue }; enum class direction { left, right };
magic_enum::is_unscoped_enum::value -> true magic_enum::is_unscoped_enum::value -> false magic_enum::is_unscoped_enum
// Helper variable template. magic_enum::is_unscoped_enum_v -> true ```
```cpp enum color { red, green, blue }; enum class direction { left, right };
magic_enum::is_scoped_enum::value -> false magic_enum::is_scoped_enum::value -> true magic_enum::is_scoped_enum
// Helper variable template. magic_enum::is_scoped_enum_v -> true ```
cpp
constexpr Color color = Color::BLUE;
constexpr auto color_name = magic_enum::enum_name<color>();
// color_name -> "BLUE"
containers::array array container for enums.cpp
magic_enum::containers::array<Color, RGB> color_rgb_array {};
color_rgb_array[Color::RED] = {255, 0, 0};
color_rgb_array[Color::GREEN] = {0, 255, 0};
color_rgb_array[Color::BLUE] = {0, 0, 255};
magic_enum::containers::get<Color::BLUE>(color_rgb_array) // -> RGB{0, 0, 255}
containers::bitset bitset container for enums.cpp
constexpr magic_enum::containers::bitset<Color> color_bitset_red_green {Color::RED|Color::GREEN};
bool all = color_bitset_red_green.all();
// all -> false
// Color::BLUE is missing
bool test = color_bitset_red_green.test(Color::RED);
// test -> true
containers::set set container for enums.cpp
auto color_set = magic_enum::containers::set<Color>();
bool empty = color_set.empty();
// empty -> true
color_set.insert(Color::GREEN);
color_set.insert(Color::BLUE);
color_set.insert(Color::RED);
std::size_t size = color_set.size();
// size -> 3
```cpp magic_enum::underlying_type::type -> int
// Helper types. magic_enum::underlying_type_t -> int ```
magic_enum does not pretend to be a silver bullet for reflection for enums, it was originally designed for small enum.
Before use, read the limitations of functionality.
You should add the required file magic_enum.hpp, and optionally other headers from include dir or release archive. Alternatively, you can build the library with CMake.
If you are using vcpkg on your project for external dependencies, then you can use the magic-enum package.
If you are using Conan to manage your dependencies, merely add magic_enum/x.y.z to your conan's requires, where x.y.z is the release version you want to use.
If you are using Build2 to build and manage your dependencies, add depends: magic_enum ^x.y.z to the manifest file where x.y.z is the release version you want to use. You can then import the target using magic_enum%lib{magic_enum}.
Alternatively, you can use something like CPM which is based on CMake's Fetch_Content module.
cmake
CPMAddPackage(
NAME magic_enum
GITHUB_REPOSITORY Neargye/magic_enum
GIT_TAG vx.y.z # Where `x.y.z` is the release version you want to use.
)
http_archive(
name = "magic_enum",
strip_prefix = "magic_enum-<commit>",
urls = ["https://github.com/Neargye/magic_enum/archive/<commit>.zip"],
)
To use bazel inside the repository it's possible to do:
bazel build //...
bazel test //...
bazel run //example
(Note that you must use a supported compiler or specify it with export CC= <compiler>.)
<depend>magic_enum</depend> to your package.xml and include this package in your workspace. In your CMakeLists.txt add the following:
cmake
find_package(magic_enum CONFIG REQUIRED)
...
target_link_libraries(your_executable magic_enum::magic_enum)$ claude mcp add magic_enum \
-- python -m otcore.mcp_server <graph>