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Functions4,405 in github.com/NcStudios/NcEngine

↓ 1 callersMethodAddMouseButtonEvent
source/external/imgui/src/imgui.cpp:1483
↓ 1 callersMethodAddMouseSourceEvent
This is not a real event, the data is latched in order to be stored in actual Mouse events. This is so that duplicate events (e.g. Windows sending ext
source/external/imgui/src/imgui.cpp:1529
↓ 1 callersMethodAddNewLine
source/external/vulkan/vk_mem_alloc.h:5415
↓ 1 callersMethodAddPointer
source/external/vulkan/vk_mem_alloc.h:5465
↓ 1 callersMethodAddToExisting
source/engine/physics/collision/narrow_phase/TriggerCache.h:17
↓ 1 callersMethodAddTriangle
source/external/imgui/src/imgui_draw.cpp:1453
↓ 1 callersFunctionAddWindowToDrawData
source/external/imgui/src/imgui.cpp:4726
↓ 1 callersFunctionAddWindowToSortBuffer
source/external/imgui/src/imgui.cpp:4675
↓ 1 callersMethodAllocPages
source/external/vulkan/vk_mem_alloc.h:6669
↓ 1 callersMethodAllocateFromBlock
source/external/vulkan/vk_mem_alloc.h:12759
↓ 1 callersMethodAllocateVulkanMemory
source/external/vulkan/vk_mem_alloc.h:15419
↓ 1 callersFunctionAnimateBones
source/engine/graphics/system/SkeletalAnimationCalculations.cpp:87
↓ 1 callersFunctionApplyGravity
source/engine/physics/dynamics/Dynamics.cpp:23
↓ 1 callersFunctionApplyKinematics
source/engine/particle/EmitterState.cpp:34
↓ 1 callersMethodApplyVelocity
source/engine/physics/PhysicsBody.cpp:152
↓ 1 callersFunctionBarycentricProjection
source/engine/physics/collision/narrow_phase/Polytope.cpp:135
↓ 1 callersMethodBindGraphicsOnResizeCallback
source/engine/window/WindowImpl.cpp:124
↓ 1 callersFunctionBindMeshBuffers
source/engine/graphics/api/vulkan/RenderGraph.cpp:31
↓ 1 callersMethodBindVulkanBuffer
source/external/vulkan/vk_mem_alloc.h:15500
↓ 1 callersMethodBindVulkanImage
source/external/vulkan/vk_mem_alloc.h:15531
↓ 1 callersMethodBlockAllocMap
source/external/vulkan/vk_mem_alloc.h:12154
↓ 1 callersMethodBlockAllocUnmap
source/external/vulkan/vk_mem_alloc.h:12169
↓ 1 callersFunctionBoxProperties
source/engine/ui/editor/impl/ComponentWidgets.cpp:57
↓ 1 callersFunctionBuildApplyGravityTask
source/engine/physics/PhysicsPipelineBuilder.h:61
↓ 1 callersFunctionBuildAssetModule
source/engine/assets/NcAssetImpl.cpp:17
↓ 1 callersFunctionBuildAudioModule
source/engine/audio/NcAudioImpl.cpp:82
↓ 1 callersFunctionBuildBroadPhaseDetectionTask
source/engine/physics/PhysicsPipelineBuilder.h:90
↓ 1 callersFunctionBuildBufferPool
source/engine/audio/NcAudioImpl.cpp:23
↓ 1 callersFunctionBuildBufferQueue
source/engine/audio/NcAudioImpl.cpp:28
↓ 1 callersFunctionBuildCacheImpulsesTask
source/engine/physics/PhysicsPipelineBuilder.h:170
↓ 1 callersFunctionBuildConcavePhaseTask
source/engine/physics/PhysicsPipelineBuilder.h:123
↓ 1 callersFunctionBuildDefaultAssetMap
source/engine/engine/ModuleFactory.cpp:20
↓ 1 callersFunctionBuildEcsModule
source/engine/ecs/EcsModule.cpp:14
↓ 1 callersFunctionBuildEditor
source/engine/ui/editor/impl/EditorImpl.cpp:215
↓ 1 callersFunctionBuildEntityToFragmentIdMap
source/engine/serialize/EntitySerializationUtility.cpp:62
↓ 1 callersFunctionBuildFixedUpdateTask
source/engine/physics/PhysicsPipelineBuilder.h:42
↓ 1 callersFunctionBuildFragmentEntityInfos
source/engine/serialize/EntitySerializationUtility.cpp:86
↓ 1 callersFunctionBuildFragmentEntityList
source/engine/serialize/EntitySerializationUtility.cpp:41
↓ 1 callersFunctionBuildGenerateConstraintsTask
source/engine/physics/PhysicsPipelineBuilder.h:143
↓ 1 callersFunctionBuildGraphicsModule
source/engine/graphics/NcGraphicsImpl.cpp:44
↓ 1 callersFunctionBuildIntegrateTask
source/engine/physics/PhysicsPipelineBuilder.h:180
↓ 1 callersMethodBuildLookupTable
source/external/imgui/src/imgui_draw.cpp:3161
↓ 1 callersFunctionBuildMergeContactsTask
source/engine/physics/PhysicsPipelineBuilder.h:134
↓ 1 callersFunctionBuildModuleRegistry
source/engine/engine/ModuleFactory.cpp:37
↓ 1 callersFunctionBuildNarrowPhasePhysicsTask
source/engine/physics/PhysicsPipelineBuilder.h:101
↓ 1 callersFunctionBuildNarrowPhaseTriggerTask
source/engine/physics/PhysicsPipelineBuilder.h:112
↓ 1 callersFunctionBuildNotifyEventsTask
source/engine/physics/PhysicsPipelineBuilder.h:189
↓ 1 callersFunctionBuildPhysicsModule
source/engine/physics/NcPhysicsImpl.cpp:44
↓ 1 callersFunctionBuildRegistry
source/engine/engine/RegistryFactory.cpp:51
↓ 1 callersFunctionBuildResolveConstraintsTask
source/engine/physics/PhysicsPipelineBuilder.h:161
↓ 1 callersMethodBuildTaskGraph
source/engine/physics/PhysicsPipeline.h:64
↓ 1 callersFunctionBuildTimeModule
source/engine/time/TimeImpl.cpp:30
↓ 1 callersFunctionBuildUpdateInertiaTask
source/engine/physics/PhysicsPipelineBuilder.h:52
↓ 1 callersFunctionBuildUpdateJointsTask
source/engine/physics/PhysicsPipelineBuilder.h:152
↓ 1 callersFunctionBuildUpdateManifoldsTask
source/engine/physics/PhysicsPipelineBuilder.h:70
↓ 1 callersFunctionBuildUpdateProxyCacheTask
source/engine/physics/PhysicsPipelineBuilder.h:80
↓ 1 callersMethodCacheImpulses
source/engine/physics/collision/narrow_phase/NarrowPhase.cpp:63
↓ 1 callersMethodCalcCustomRectUV
source/external/imgui/src/imgui_draw.cpp:2224
↓ 1 callersFunctionCalcRoutingScore
Current score encoding (lower is highest priority): - 0: ImGuiInputFlags_RouteGlobalHigh - 1: ImGuiInputFlags_RouteFocused (if item active) - 2:
source/external/imgui/src/imgui.cpp:7985
↓ 1 callersFunctionCalcScrollEdgeSnap
Helper to snap on edges when aiming at an item very close to the edge, So the difference between WindowPadding and ItemSpacing will be in the visible
source/external/imgui/src/imgui.cpp:9749
↓ 1 callersFunctionCalculateAttenuation
source/engine/audio/AudioSource.cpp:8
↓ 1 callersMethodCalculateDetailedStatistics
source/external/vulkan/vk_mem_alloc.h:11325
↓ 1 callersMethodCalculateFrustum
source/engine/graphics/components/Camera.cpp:34
↓ 1 callersFunctionCalculateLightViewProjectionMatrix
source/engine/graphics/system/PointLightSystem.cpp:13
↓ 1 callersMethodCalculateStatistics
source/external/vulkan/vk_mem_alloc.h:15156
↓ 1 callersMethodCanBind
source/engine/graphics/api/vulkan/techniques/UiTechnique.cpp:82
↓ 1 callersMethodCanRecord
source/engine/graphics/api/vulkan/techniques/UiTechnique.cpp:92
↓ 1 callersFunctionCapsuleProperties
source/engine/ui/editor/impl/ComponentWidgets.cpp:68
↓ 1 callersMethodCheckConflictAndAlignUp
source/external/vulkan/vk_mem_alloc.h:6641
↓ 1 callersMethodCheckCorruption
source/external/vulkan/vk_mem_alloc.h:7109
↓ 1 callersMethodCheckPoolCorruption
source/external/vulkan/vk_mem_alloc.h:15365
↓ 1 callersFunctionCheckValidationLayerSupport
source/engine/graphics/api/vulkan/core/Instance.cpp:13
↓ 1 callersFunctionClampLambda
Clamping for impulse along normal. */
source/engine/physics/dynamics/Solver.cpp:85
↓ 1 callersFunctionClampWindowPos
source/external/imgui/src/imgui.cpp:5839
↓ 1 callersMethodClear
sample/source/shared/GameLog.cpp:24
↓ 1 callersMethodClear
source/engine/graphics/NcGraphicsImpl.cpp:131
↓ 1 callersMethodClear
source/engine/graphics/api/vulkan/textures/ImmutableImage.cpp:19
↓ 1 callersMethodClear
include/ncengine/ecs/ComponentPool.h:373
↓ 1 callersFunctionClearFreeMemory
source/external/imgui/imgui_internal.h:1060
↓ 1 callersMethodClearInputKeys
FIXME: Perhaps we could clear queued events as well?
source/external/imgui/src/imgui.cpp:1332
↓ 1 callersMethodClearOutputData
source/external/imgui/src/imgui_draw.cpp:3139
↓ 1 callersMethodClearRemoved
source/engine/physics/collision/narrow_phase/ManifoldCache.h:42
↓ 1 callersMethodClearSelection
source/external/imgui/imgui.h:2126
↓ 1 callersMethodClearShadowPasses
source/engine/graphics/api/vulkan/RenderGraph.cpp:221
↓ 1 callersMethodClearTexData
source/external/imgui/src/imgui_draw.cpp:2004
↓ 1 callersFunctionCloseLog
source/engine/utility/Log.cpp:83
↓ 1 callersFunctionClosestAxis
source/engine/physics/PhysicsPipelineTypes.cpp:49
↓ 1 callersFunctionColorEditRestoreH
source/external/imgui/src/imgui_widgets.cpp:5047
↓ 1 callersMethodCommit
source/external/vulkan/vk_mem_alloc.h:4038
↓ 1 callersMethodCommitStagedComponents
source/engine/ecs/FreeComponentGroup.cpp:17
↓ 1 callersMethodCommitStagedComponents
include/ncengine/ecs/ComponentPool.h:353
↓ 1 callersMethodCompareWithContextState
Compare to detect usage errors
source/external/imgui/src/imgui.cpp:9209
↓ 1 callersMethodCompleteFirstRun
source/engine/graphics/components/SkeletalAnimator.cpp:87
↓ 1 callersFunctionComposeMatrix
source/engine/particle/EmitterState.cpp:10
↓ 1 callersFunctionComposeMatrix
source/engine/ecs/Transform.cpp:18
↓ 1 callersFunctionComputeLagrangeMultipliers
Compute largrange multipliers for contact constraint (1 for normal, 2 for friction). * Result is returned as a vector: [lNorm, lTan, lBit] */
source/engine/physics/dynamics/Solver.cpp:45
↓ 1 callersMethodConstructNew
source/engine/physics/collision/narrow_phase/TriggerCache.h:22
↓ 1 callersMethodContactConstraints
source/engine/physics/dynamics/Solver.h:23
↓ 1 callersFunctionContains
Bottom-right
source/external/imgui/imgui_internal.h:523
↓ 1 callersMethodCopyBuffer
source/engine/graphics/api/vulkan/GpuAllocator.cpp:69
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