| 12 | } |
| 13 | |
| 14 | void TextEnterState::Enter(Ndk::StateMachine& fsm) |
| 15 | { |
| 16 | BaseState::Enter(fsm); |
| 17 | |
| 18 | Nz::EventHandler& eventHandler = m_context.window.GetEventHandler(); |
| 19 | m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key) |
| 20 | { |
| 21 | if (key.code == Nz::Keyboard::Key::M && key.shift) |
| 22 | { |
| 23 | fsm.ChangeState(StateFactory::Get(EventStatus::Menu)); |
| 24 | } |
| 25 | }); |
| 26 | |
| 27 | m_textEnteredSlot.Connect(eventHandler.OnTextEntered, [&] (const Nz::EventHandler*, const Nz::WindowEvent::TextEvent& event) |
| 28 | { |
| 29 | Nz::String content = "Character: " + Nz::String::Unicode(event.character); |
| 30 | if (event.repeated) |
| 31 | content += " repeated"; |
| 32 | m_text.SetContent(content + "\nM for Menu"); |
| 33 | }); |
| 34 | } |
| 35 | |
| 36 | void TextEnterState::DrawMenu() |
| 37 | { |
nothing calls this directly
no test coverage detected