| 34 | } |
| 35 | |
| 36 | void KeyState::ManageInput(KeyStatus /*isKeyPressed*/, const Nz::WindowEvent::KeyEvent& key, Ndk::StateMachine& fsm) |
| 37 | { |
| 38 | if (key.code == Nz::Keyboard::Key::M && key.shift) |
| 39 | fsm.ChangeState(StateFactory::Get(EventStatus::Menu)); |
| 40 | else if (key.code == Nz::Keyboard::Key::N && key.shift) |
| 41 | { |
| 42 | if (m_keyStatus == KeyStatus::Pressed) |
| 43 | m_keyStatus = KeyStatus::Released; |
| 44 | else |
| 45 | m_keyStatus = KeyStatus::Pressed; |
| 46 | } |
| 47 | else |
| 48 | { |
| 49 | Nz::String content; |
| 50 | if (m_keyStatus == KeyStatus::Pressed) |
| 51 | content = "Pressed: "; |
| 52 | else |
| 53 | content = "Released: "; |
| 54 | |
| 55 | Nz::String keyName = Nz::Keyboard::GetKeyName(key.code); |
| 56 | if (keyName.IsEmpty()) |
| 57 | { |
| 58 | m_text.SetContent("Unknown\nM for Menu"); |
| 59 | } |
| 60 | else |
| 61 | { |
| 62 | content += keyName; |
| 63 | if (key.alt) |
| 64 | content += " alt"; |
| 65 | if (key.control) |
| 66 | content += " control"; |
| 67 | if (key.repeated) |
| 68 | content += " repeated"; |
| 69 | if (key.shift) |
| 70 | content += " shift"; |
| 71 | if (key.system) |
| 72 | content += " system"; |
| 73 | |
| 74 | m_text.SetContent(content + "\nM for Menu"); |
| 75 | } |
| 76 | } |
| 77 | } |
nothing calls this directly
no test coverage detected