| 29 | } |
| 30 | |
| 31 | void KeyState::DrawMenu() |
| 32 | { |
| 33 | m_text.SetContent("Clic on a key, this text should change !\nN for alternating event\nM for Menu"); |
| 34 | } |
| 35 | |
| 36 | void KeyState::ManageInput(KeyStatus /*isKeyPressed*/, const Nz::WindowEvent::KeyEvent& key, Ndk::StateMachine& fsm) |
| 37 | { |
nothing calls this directly
no test coverage detected