| 45 | */ |
| 46 | |
| 47 | void DeferredRenderPass::Initialize(DeferredRenderTechnique* technique) |
| 48 | { |
| 49 | m_deferredTechnique = technique; |
| 50 | m_renderQueue = static_cast<DeferredRenderQueue*>(technique->GetRenderQueue()); |
| 51 | |
| 52 | m_depthStencilTexture = technique->GetDepthStencilTexture(); |
| 53 | |
| 54 | m_GBufferRTT = technique->GetGBufferRTT(); |
| 55 | for (unsigned int i = 0; i < 3; ++i) |
| 56 | m_GBuffer[i] = technique->GetGBuffer(i); |
| 57 | |
| 58 | m_workRTT = technique->GetWorkRTT(); |
| 59 | for (unsigned int i = 0; i < 2; ++i) |
| 60 | m_workTextures[i] = technique->GetWorkTexture(i); |
| 61 | } |
| 62 | |
| 63 | /*! |
| 64 | * \brief Checks whether the deferred rendering is enabled |
nothing calls this directly
no test coverage detected