| 133 | */ |
| 134 | |
| 135 | DeferredFogPass::DeferredFogPass() |
| 136 | { |
| 137 | m_pointSampler.SetAnisotropyLevel(1); |
| 138 | m_pointSampler.SetFilterMode(SamplerFilter_Nearest); |
| 139 | m_pointSampler.SetWrapMode(SamplerWrap_Clamp); |
| 140 | |
| 141 | m_shader = BuildFogShader(); |
| 142 | m_shaderEyePositionLocation = m_shader->GetUniformLocation("EyePosition"); |
| 143 | |
| 144 | m_states.depthBuffer = false; |
| 145 | } |
| 146 | |
| 147 | DeferredFogPass::~DeferredFogPass() = default; |
| 148 |
nothing calls this directly
no test coverage detected