| 24 | */ |
| 25 | |
| 26 | DeferredFinalPass::DeferredFinalPass() |
| 27 | { |
| 28 | m_pointSampler.SetAnisotropyLevel(1); |
| 29 | m_pointSampler.SetFilterMode(SamplerFilter_Nearest); |
| 30 | m_pointSampler.SetWrapMode(SamplerWrap_Clamp); |
| 31 | |
| 32 | m_states.depthBuffer = false; |
| 33 | |
| 34 | m_uberShader = UberShaderLibrary::Get("Basic"); |
| 35 | |
| 36 | ParameterList list; |
| 37 | list.SetParameter("AUTO_TEXCOORDS", true); |
| 38 | list.SetParameter("DIFFUSE_MAPPING", true); |
| 39 | list.SetParameter("TEXTURE_MAPPING", false); |
| 40 | |
| 41 | m_uberShaderInstance = m_uberShader->Get(list); |
| 42 | |
| 43 | const Shader* shader = m_uberShaderInstance->GetShader(); |
| 44 | m_materialDiffuseUniform = shader->GetUniformLocation("MaterialDiffuse"); |
| 45 | m_materialDiffuseMapUniform = shader->GetUniformLocation("MaterialDiffuseMap"); |
| 46 | } |
| 47 | |
| 48 | DeferredFinalPass::~DeferredFinalPass() = default; |
| 49 |
nothing calls this directly
no test coverage detected