| 12 | } |
| 13 | |
| 14 | void ParticleDemo::Enter(Ndk::StateMachine& /*fsm*/) |
| 15 | { |
| 16 | m_shared.demoName->Update(Nz::SimpleTextDrawer::Draw(Nz::String::Number(m_index+1) + " - " + m_name, 48)); |
| 17 | m_fpsCounter = 0; |
| 18 | m_updateClock.Restart(); |
| 19 | |
| 20 | Ndk::RenderSystem& renderSystem2D = m_shared.world2D->GetSystem<Ndk::RenderSystem>(); |
| 21 | Ndk::RenderSystem& renderSystem3D = m_shared.world3D->GetSystem<Ndk::RenderSystem>(); |
| 22 | m_oldBackground2D = renderSystem2D.GetDefaultBackground(); |
| 23 | m_oldBackground3D = renderSystem3D.GetDefaultBackground(); |
| 24 | } |
| 25 | |
| 26 | void ParticleDemo::Leave(Ndk::StateMachine& /*fsm*/) |
| 27 | { |