| 241 | } |
| 242 | |
| 243 | void World::ReorderSystems() |
| 244 | { |
| 245 | m_orderedSystems.clear(); |
| 246 | |
| 247 | for (auto& systemPtr : m_systems) |
| 248 | { |
| 249 | if (systemPtr) |
| 250 | m_orderedSystems.push_back(systemPtr.get()); |
| 251 | } |
| 252 | |
| 253 | std::sort(m_orderedSystems.begin(), m_orderedSystems.end(), [] (BaseSystem* first, BaseSystem* second) |
| 254 | { |
| 255 | return first->GetUpdateOrder() < second->GetUpdateOrder(); |
| 256 | }); |
| 257 | |
| 258 | m_orderedSystemsUpdated = true; |
| 259 | } |
| 260 | } |