| 31 | */ |
| 32 | |
| 33 | void ParticleSystem::OnUpdate(float elapsedTime) |
| 34 | { |
| 35 | for (const Ndk::EntityHandle& entity : GetEntities()) |
| 36 | { |
| 37 | ParticleGroupComponent& group = entity->GetComponent<ParticleGroupComponent>(); |
| 38 | |
| 39 | group.Update(elapsedTime); |
| 40 | } |
| 41 | } |
| 42 | |
| 43 | SystemIndex ParticleSystem::systemIndex; |
| 44 | } |