| 160 | */ |
| 161 | |
| 162 | void CameraComponent::SetLayer(unsigned int layer) |
| 163 | { |
| 164 | m_layer = layer; |
| 165 | |
| 166 | m_entity->Invalidate(); // Invalidate the entity to make it passes through RenderSystem validation |
| 167 | } |
| 168 | |
| 169 | /*! |
| 170 | * \brief Operation to perform when component is attached to an entity |
nothing calls this directly
no test coverage detected