! * \brief Operation to perform when the entity is destroyed and we're still attached to it * * \remark This is always called before the entity proper destruction, and thus its components. */
| 60 | * \remark This is always called before the entity proper destruction, and thus its components. |
| 61 | */ |
| 62 | void BaseComponent::OnEntityDestruction() |
| 63 | { |
| 64 | } |
| 65 | |
| 66 | std::vector<BaseComponent::ComponentEntry> BaseComponent::s_entries; |
| 67 | std::unordered_map<ComponentId, ComponentIndex> BaseComponent::s_idToIndex; |