| 35 | } |
| 36 | |
| 37 | bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters) |
| 38 | { |
| 39 | MD5MeshParser parser(stream); |
| 40 | if (!parser.Parse()) |
| 41 | { |
| 42 | NazaraError("MD5Mesh parser failed"); |
| 43 | return false; |
| 44 | } |
| 45 | |
| 46 | // Pour que le squelette soit correctement aligné, il faut appliquer un quaternion "de correction" aux joints à la base du squelette |
| 47 | Quaternionf rotationQuat = Quaternionf::RotationBetween(Vector3f::UnitX(), Vector3f::Forward()) * |
| 48 | Quaternionf::RotationBetween(Vector3f::UnitZ(), Vector3f::Up()); |
| 49 | |
| 50 | String baseDir = stream.GetDirectory(); |
| 51 | |
| 52 | // Le hellknight de Doom 3 fait ~120 unités, et il est dit qu'il fait trois mètres |
| 53 | // Nous réduisons donc la taille générale des fichiers MD5 de 1/40 |
| 54 | Matrix4f matrix = Matrix4f::Transform(Nz::Vector3f::Zero(), rotationQuat, Vector3f(1.f / 40.f)); |
| 55 | matrix *= parameters.matrix; |
| 56 | |
| 57 | const MD5MeshParser::Joint* joints = parser.GetJoints(); |
| 58 | const MD5MeshParser::Mesh* meshes = parser.GetMeshes(); |
| 59 | UInt32 jointCount = parser.GetJointCount(); |
| 60 | UInt32 meshCount = parser.GetMeshCount(); |
| 61 | |
| 62 | if (parameters.animated) |
| 63 | { |
| 64 | mesh->CreateSkeletal(jointCount); |
| 65 | |
| 66 | Skeleton* skeleton = mesh->GetSkeleton(); |
| 67 | for (UInt32 i = 0; i < jointCount; ++i) |
| 68 | { |
| 69 | Joint* joint = skeleton->GetJoint(i); |
| 70 | |
| 71 | int parent = joints[i].parent; |
| 72 | if (parent >= 0) |
| 73 | joint->SetParent(skeleton->GetJoint(parent)); |
| 74 | |
| 75 | joint->SetName(joints[i].name); |
| 76 | |
| 77 | Matrix4f bindMatrix; |
| 78 | |
| 79 | if (parent >= 0) |
| 80 | bindMatrix.MakeTransform(joints[i].bindPos, joints[i].bindOrient); |
| 81 | else |
| 82 | bindMatrix.MakeTransform(rotationQuat * joints[i].bindPos, rotationQuat * joints[i].bindOrient); |
| 83 | |
| 84 | joint->SetInverseBindMatrix(bindMatrix.InverseAffine()); |
| 85 | } |
| 86 | |
| 87 | mesh->SetMaterialCount(meshCount); |
| 88 | for (UInt32 i = 0; i < meshCount; ++i) |
| 89 | { |
| 90 | const MD5MeshParser::Mesh& md5Mesh = meshes[i]; |
| 91 | |
| 92 | std::size_t indexCount = md5Mesh.triangles.size()*3; |
| 93 | std::size_t vertexCount = md5Mesh.vertices.size(); |
| 94 |
nothing calls this directly
no test coverage detected