| 856 | } |
| 857 | |
| 858 | static void |
| 859 | textureMap_Polygon(int fromX, |
| 860 | int fromY, |
| 861 | int fromW, |
| 862 | int fromH, |
| 863 | int x, |
| 864 | int y, |
| 865 | int w, |
| 866 | int h) |
| 867 | { |
| 868 | glBegin(GL_POLYGON); |
| 869 | glTexCoord2i (fromX, fromH); glVertex2i (x, h); |
| 870 | glTexCoord2i (fromW, fromH); glVertex2i (w, h); |
| 871 | glTexCoord2i (fromW, fromY); glVertex2i (w, y); |
| 872 | glTexCoord2i (fromX, fromY); glVertex2i (x, y); |
| 873 | glEnd (); |
| 874 | } |
| 875 | |
| 876 | static void |
| 877 | startRenderingTo(GLuint fboId, |