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Functions1,297 in github.com/NarraLeaf/narraleaf-react

↓ 1 callersMethodhandle
(action: PlayerAction)
src/game/player/gameState.ts:314
↓ 1 callersFunctionhandleClick
()
src/game/player/elements/menu/UIMenu/Item.tsx:65
↓ 1 callersFunctionhandleOnTransform
(transform: Transform)
src/game/player/elements/displayable/Displayable.tsx:152
↓ 1 callersMethodhasFuture
(s: SrcManager)
src/game/nlcore/action/srcManager.ts:206
↓ 1 callersMethodhasListeners
(event: keyof T)
src/util/data.ts:587
↓ 1 callersMethodhasNamespace
(key: string)
src/game/nlcore/elements/persistent/storable.ts:178
↓ 1 callersMethodhide
* @chainable
src/game/nlcore/elements/video.ts:72
↓ 1 callersMethodinitPersistent
@internal
src/game/nlcore/elements/story.ts:265
↓ 1 callersMethodinitialize
* Must be called ONCE on the client side to prepare audio subsystem. * Doing it here avoids "AudioContext is not defined" on the server.
src/game/player/lib/AudioManager.ts:45
↓ 1 callersFunctioninject
(content: React.ReactNode)
src/game/player/lib/PageRouter/Page.tsx:148
↓ 1 callersMethodisAborted
()
src/util/data.ts:412
↓ 1 callersFunctionisAsyncFunction
(fn: (...args: T) => U | Promise<U>)
src/util/data.ts:1255
↓ 1 callersMethodisDataURI
(src: string)
src/game/nlcore/common/Utils.ts:158
↓ 1 callersMethodisExternalSrc
(src: string)
src/game/nlcore/common/Utils.ts:89
↓ 1 callersMethodisLocked
()
src/game/nlcore/elements/transform/transform.ts:143
↓ 1 callersMethodisLocked
()
src/util/data.ts:722
↓ 1 callersFunctionisNamedColor
(color: string)
src/util/data.ts:1046
↓ 1 callersMethodisPlainObject
(value: any)
src/util/config.ts:84
↓ 1 callersMethodisPlaying
@internal
src/game/nlcore/game/liveGame.ts:680
↓ 1 callersMethodisPosition
(arg: any)
src/game/nlcore/elements/transform/position.ts:137
↓ 1 callersFunctionisPureObject
(obj: any, seen: WeakSet<any> = new WeakSet())
src/util/data.ts:1293
↓ 1 callersMethodisSceneActive
(scene: Scene)
src/game/player/gameState.ts:281
↓ 1 callersMethodisSerializable
(value: any)
src/game/nlcore/elements/persistent/storable.ts:14
↓ 1 callersMethodisSettled
()
src/util/data.ts:416
↓ 1 callersMethodisSound
@internal
src/game/nlcore/elements/sound.ts:124
↓ 1 callersMethodisStackModel
(action: CalledActionResult | Awaitable<CalledActionResult> | StackModel)
src/game/nlcore/action/stackModel.ts:73
↓ 1 callersMethodisStateMounted
(key: Values<ExposedKeys>)
src/game/player/gameState.ts:557
↓ 1 callersMethoditalic
(text: string | Word)
src/game/nlcore/elements/character/word.ts:39
↓ 1 callersFunctionkeyExcept
( obj: T, keys: Filtered[] )
src/util/data.ts:973
↓ 1 callersMethodloadData
(data: PlayerStateData, elementMap: Map<string, LogicAction.GameElement>)
src/game/player/gameState.ts:629
↓ 1 callersMethodloadStory
@internal
src/game/nlcore/game/liveGame.ts:117
↓ 1 callersMethodmerge
(a: Coord2D, b: Coord2D)
src/game/nlcore/elements/transform/position.ts:232
↓ 1 callersMethodmergePosition
( a: RawPosition | IPosition | undefined, b: RawPosition | IPosition | undefined )
src/game/nlcore/elements/transform/transform.ts:78
↓ 1 callersFunctionmergeValue
(_: string, value1: any, value2: any)
src/util/data.ts:77
↓ 1 callersMethodmergeValue
( key: string, defaultValue: any, newValue: any )
src/util/config.ts:64
↓ 1 callersMethodmergeWithDefaultConfig
( config: Partial<Raw>, )
src/util/config.ts:52
↓ 1 callersMethodmountDefaultHandler
@internal
src/game/player/lib/PageRouter/router.tsx:935
↓ 1 callersMethodnarrativeToActions
@internal
src/game/nlcore/elements/scene.ts:456
↓ 1 callersMethodnarrativeToActions
@internal
src/game/nlcore/elements/condition.ts:237
↓ 1 callersMethodnewChain
@internal
src/game/nlcore/action/chain.ts:62
↓ 1 callersFunctionnext
()
src/game/player/elements/Player.tsx:73
↓ 1 callersMethodoffHistoryLimit
(callback: (removed: ActionHistory<any>[]) => void)
src/game/nlcore/action/actionHistory.ts:142
↓ 1 callersMethodoffListener
(listener: (value: T) => void)
src/util/data.ts:428
↓ 1 callersMethodoffSkipControllerRegister
(callback: (skipController: SkipController<T, []>) => void)
src/util/data.ts:389
↓ 1 callersMethodoffUndo
(callback: (affected: ActionHistory<any>[]) => void)
src/game/nlcore/action/actionHistory.ts:127
↓ 1 callersMethodoffset
( ori: [xOri: string, yOri: string], offset: [xOffset: number, yOffset: number], inver
src/game/nlcore/common/Utils.ts:162
↓ 1 callersMethodonCancelled
(callback: () => void)
src/game/player/Tasks.ts:247
↓ 1 callersMethodonChange
(handler)
project/test/router.js:467
↓ 1 callersMethodonExitComplete
(handler)
project/test/router.js:384
↓ 1 callersMethodonFlush
(listener: () => void)
src/game/player/elements/say/UIDialog.tsx:166
↓ 1 callersMethodonHistoryLimit
(callback: (removed: ActionHistory<any>[]) => void)
src/game/nlcore/action/actionHistory.ts:135
↓ 1 callersMethodonKeyBindingChange
(type: KeyBindingType | string, listener: (value: KeyBindingValue) => void)
src/game/nlcore/game/keyMap.ts:91
↓ 1 callersMethodonPageMount
(handler)
project/test/router.js:392
↓ 1 callersMethodonRequestedUpdate
(callback: () => void)
src/game/player/provider/ratio.tsx:106
↓ 1 callersMethodonResolved
(callback: () => void)
src/game/player/Tasks.ts:243
↓ 1 callersMethodonTaskComplete
()
src/util/data.ts:1241
↓ 1 callersMethodonTimelineRegistered
(callback: () => void)
src/game/player/Tasks.ts:310
↓ 1 callersMethodonUndo
(callback: (affected: ActionHistory<any>[]) => void)
src/game/nlcore/action/actionHistory.ts:120
↓ 1 callersMethodonUpdate
@internal
src/game/player/lib/PageRouter/router.tsx:901
↓ 1 callersMethodonceExitComplete
* Event listener for exit complete (once) * @example * ```typescript * const router = new LayoutRouter(game); * * router.onc
src/game/player/lib/PageRouter/router.tsx:861
↓ 1 callersFunctiononceInteraction
(listener: InteractionHandler)
src/game/player/elements/say/Sentence.tsx:186
↓ 1 callersMethodoncePageMount
(handler)
project/test/router.js:396
↓ 1 callersMethodoncePageMount
* Event listener for page mount (once) * @example * ```typescript * const router = new LayoutRouter(game); * * router.oncePa
src/game/player/lib/PageRouter/router.tsx:896
↓ 1 callersMethodpause
(sound: SoundElement, duration: number = 0)
src/game/player/lib/AudioManager.ts:170
↓ 1 callersMethodpositionToCSS
@internal
src/game/nlcore/elements/transform/transform.ts:267
↓ 1 callersMethodpreventAttach
()
src/game/player/Tasks.ts:356
↓ 1 callersMethodproxy
(onSettled: (resolved: Timeline[], canceled: Timeline[]) => void)
src/game/player/Tasks.ts:8
↓ 1 callersMethodproxy
@internal
src/game/nlcore/action/chain.ts:89
↓ 1 callersMethodrace
* Creates a new `Awaitable<T>` that resolves with the first resolved value from multiple awaitables. * All other awaitables will be cancelled whe
src/util/data.ts:188
↓ 1 callersFunctionrandId
(len: number = 16)
src/util/data.ts:1360
↓ 1 callersMethodrawTrigger
(key: K, value: () => T[K])
src/util/data.ts:1420
↓ 1 callersMethodregisterAll
()
src/game/nlcore/game/plugin/plugin.ts:25
↓ 1 callersMethodregisterFuture
(srcManager: SrcManager)
src/game/nlcore/action/srcManager.ts:200
↓ 1 callersMethodregisterPersistent
* Register a Persistent to the story * * You can't use a Persistent that isn't registered to the story
src/game/nlcore/elements/story.ts:80
↓ 1 callersMethodregisterSrc
@internal
src/game/nlcore/elements/scene.ts:471
↓ 1 callersMethodregisterSrc
@internal
src/game/nlcore/elements/displayable/image.ts:516
↓ 1 callersMethodregisterUnmountingPath
(path)
project/test/router.js:570
↓ 1 callersMethodremove
()
src/game/nlcore/action/tree/actionTree.ts:175
↓ 1 callersMethodremoveChild
(child: RenderableNode | null)
src/game/nlcore/action/tree/actionTree.ts:138
↓ 1 callersMethodremoveElement
(element: PlayerStateElement)
src/game/player/gameState.ts:198
↓ 1 callersMethodremoveQueryParam
(key)
project/test/router.js:152
↓ 1 callersMethodremoveVideo
(video: Video)
src/game/player/gameState.ts:160
↓ 1 callersMethodrequestUpdate
()
src/game/player/provider/ratio.tsx:102
↓ 1 callersMethodresetLayers
(layers: Map<Layer, LogicAction.DisplayableElements[]>)
src/game/player/gameState.ts:717
↓ 1 callersFunctionresetRefs
()
src/game/player/elements/displayable/Displayable.tsx:321
↓ 1 callersMethodresetStackModels
@internal
src/game/nlcore/game/liveGame.ts:674
↓ 1 callersMethodresolvePending
(id: string)
src/game/nlcore/action/gameHistory.ts:61
↓ 1 callersMethodrestoreSceneSnapshot
(snapshot: SceneSnapshot, state: GameState)
src/game/nlcore/action/actions/sceneAction.ts:80
↓ 1 callersMethodrun
(story: Story)
src/game/nlcore/common/Utils.ts:250
↓ 1 callersMethodrunStaticCheck
@internal
src/game/nlcore/elements/story.ts:282
↓ 1 callersFunctionsafeClone
(obj: T)
src/util/data.ts:437
↓ 1 callersMethodscale
* Set the scale of the current staging sequence. * @param scaleX - The scale of the transform on x axis. use negative value to invert the scale
src/game/nlcore/elements/transform/transform.ts:625
↓ 1 callersMethodscheduleTask
(handler: () => void, delay: number)
src/util/data.ts:796
↓ 1 callersMethodsequence
* Executes a chain of asynchronous steps in sequence using the provided generator function. * * Each step receives the result of the previou
src/game/player/Tasks.ts:159
↓ 1 callersMethodserialize
@internal
src/game/nlcore/elements/persistent/storable.ts:98
↓ 1 callersMethodserializePosition
(pos: IPosition)
src/game/nlcore/elements/transform/position.ts:107
↓ 1 callersMethodserializeServices
@internal
src/game/nlcore/elements/story.ts:149
↓ 1 callersMethodsetCharacter
@internal
src/game/nlcore/elements/character/sentence.ts:143
↓ 1 callersMethodsetContent
(content: C)
src/game/nlcore/action/tree/actionTree.ts:23
↓ 1 callersMethodsetContentNode
(contentNode: ContentNode<ContentNodeType>)
src/game/nlcore/action/action.ts:58
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