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Functions1,297 in github.com/NarraLeaf/narraleaf-react

↓ 2 callersMethodRGBAColorToHex
(color: RGBAColor)
src/game/nlcore/common/Utils.ts:122
↓ 2 callersMethod_getFutureActions
@internal
src/game/nlcore/elements/menu.ts:210
↓ 2 callersMethod_initScene
@internal
src/game/nlcore/elements/scene.ts:669
↓ 2 callersMethodableToUndo
(gameHistory: GameHistoryManager)
src/game/nlcore/action/actionHistory.ts:116
↓ 2 callersMethodaddNotification
(notification: Notification)
src/game/player/lib/notification.ts:87
↓ 2 callersMethodaddTask
(task: () => Promise<void>)
src/util/data.ts:931
↓ 2 callersMethodaddWearable
* Add a wearable to the image * @param children - Wearable image or images
src/game/nlcore/elements/displayable/image.ts:292
↓ 2 callersMethodall
* Execute all actions at the same time, waiting for all actions to complete * @chainable
src/game/nlcore/elements/control.ts:48
↓ 2 callersMethodapplyTransform
(state: GameState, element: Displayable<any, any>, transform: Transform, injection: ActionExecutionInjection,
src/game/nlcore/action/actions/displayableAction.ts:47
↓ 2 callersMethodassign
( config: Partial<MergeConfig<Raw, Handlers>>, )
src/util/config.ts:149
↓ 2 callersFunctionassignProperties
(ref: React.RefObject<U | null>, properties: ElementProp<U, React.HTMLAttributes<U>>)
src/game/player/elements/displayable/Displayable.tsx:159
↓ 2 callersMethodbuildPath
* Build path string * @param segments Path segments array * @returns Path string * @example * ```typescript * const router =
src/game/player/lib/PageRouter/router.tsx:659
↓ 2 callersFunctionc
(text: string | Word, color: Color)
src/game/nlcore/common/Utils.ts:378
↓ 2 callersMethodcalc
(a: string | number, b?: string | number)
src/game/nlcore/common/Utils.ts:185
↓ 2 callersMethodcalc
(pos: number | string, offset?: UnknownAble<number>)
src/game/nlcore/elements/transform/position.ts:70
↓ 2 callersMethodcanWrite
(key: symbol)
src/game/nlcore/elements/transform/transform.ts:147
↓ 2 callersMethodcancelTask
()
src/util/data.ts:819
↓ 2 callersMethodcatSrc
(src: Src[])
src/game/nlcore/action/srcManager.ts:36
↓ 2 callersMethodchangeStateBase
( gameState: GameState, handler: (state: ExposedState[ExposedStateType.video]) => void | Promi
src/game/nlcore/action/actions/videoAction.ts:67
↓ 2 callersMethodchar
(arg0: ImageSrc | Color | SelectElementFromEach<Tags> | FlexibleTuple<SelectElementFromEach<Tags>>, transition
src/game/nlcore/elements/displayable/image.ts:254
↓ 2 callersMethodchoose
(arg0: Sentence | MenuChoice | SentencePrompt, arg1?: ActionStatements)
src/game/nlcore/elements/menu.ts:66
↓ 2 callersFunctioncleanup
()
src/game/player/elements/Player.tsx:74
↓ 2 callersMethodcleanupSettled
* Removes timelines that have already been resolved or cancelled.
src/game/player/Tasks.ts:403
↓ 2 callersMethodclear
()
src/game/player/lib/ImageCacheManager.ts:51
↓ 2 callersFunctionclearSideEffects
()
src/game/player/elements/say/Sentence.tsx:169
↓ 2 callersMethodclone
()
src/game/nlcore/elements/transform/transform.ts:170
↓ 2 callersMethodconstructStyle
@internal
src/game/nlcore/elements/transform/transform.ts:341
↓ 2 callersMethodconstructTagMap
@internal
src/game/nlcore/elements/displayable/image.ts:593
↓ 2 callersMethodcreateAction
@internal
src/game/nlcore/elements/persistent.ts:227
↓ 2 callersMethodcreateStackModel
(liveGame: LiveGame, data: StackModelRawData, actionMap: Map<string, LogicAction.Actions>)
src/game/nlcore/action/stackModel.ts:77
↓ 2 callersMethodcreateToken
@internal
src/game/player/lib/PageRouter/router.tsx:1174
↓ 2 callersMethodcreateWaitableAction
(action: A, after?: (arg0: T) => void)
src/game/player/gameState.ts:725
↓ 2 callersMethodcrossFilter
(affected: ActionHistory[])
src/game/nlcore/action/gameHistory.ts:68
↓ 2 callersMethoddelay
(ms: number)
src/util/data.ts:154
↓ 2 callersMethoddispatchComplete
* Only for sentence component to call * * Only call this method when the sentence is completed * Calling this method will schedule the
src/game/player/elements/say/UIDialog.tsx:107
↓ 2 callersMethoddisposeDisplayable
( displayable: LogicAction.DisplayableElements, scene: Scene | null = null, layer: Lay
src/game/player/gameState.ts:418
↓ 2 callersMethoddo
* Execute actions in order, waiting for each action to complete * @chainable
src/game/nlcore/elements/control.ts:24
↓ 2 callersMethodemitComplete
()
src/game/player/elements/say/UIDialog.tsx:128
↓ 2 callersMethodemitUpdateSync
@internal
src/game/player/lib/PageRouter/router.tsx:911
↓ 2 callersMethodequals
* Determine whether the values are equal, can be used in {@link Condition} * @example * ```typescript * persis.equals("id", persis.get(
src/game/nlcore/elements/persistent.ts:96
↓ 2 callersMethodexecuteAction
(gameState: GameState, injection: ActionExecutionInjection)
src/game/nlcore/action/actions/sceneAction.ts:127
↓ 2 callersMethodexecuteActionsAsync
(gameState: GameState, action: LogicAction.Actions)
src/game/nlcore/action/actions/controlAction.ts:18
↓ 2 callersMethodexecuteStackModelGroup
(type: StackModelWaiting["type"], stackModels: StackModel[])
src/game/nlcore/action/stackModel.ts:97
↓ 2 callersMethodfindElementByDisplayable
(displayable: LogicAction.DisplayableElements, layer: Layer | null = null)
src/game/player/gameState.ts:182
↓ 2 callersMethodforceReset
()
src/game/player/gameState.ts:437
↓ 2 callersMethodformat
@internal
src/game/nlcore/elements/character/sentence.ts:58
↓ 2 callersMethodformatWord
@internal
src/game/nlcore/elements/character/sentence.ts:71
↓ 2 callersMethodfromAction
(action: LogicAction.Actions)
src/game/nlcore/action/stackModel.ts:90
↓ 2 callersMethodfromAlignPosition
(position: Partial<AlignPosition>)
src/game/nlcore/elements/transform/position.ts:216
↓ 2 callersMethodfromCommonPosition
(position: CommonPosition)
src/game/nlcore/elements/transform/position.ts:209
↓ 2 callersMethodfromData
@internal
src/game/nlcore/elements/scene.ts:365
↓ 2 callersMethodgenerateId
()
src/util/data.ts:1388
↓ 2 callersMethodget
()
src/game/nlcore/elements/transform/transform.ts:115
↓ 2 callersFunctiongetCallStack
(n: number = 1)
src/util/data.ts:600
↓ 2 callersMethodgetContent
@internal
src/game/nlcore/elements/persistent/storable.ts:79
↓ 2 callersMethodgetExposedState
(key: ExposedKeys[T])
src/game/player/gameState.ts:561
↓ 2 callersMethodgetHistory
()
src/game/nlcore/action/actionHistory.ts:131
↓ 2 callersMethodgetInitialState
@internal
src/game/nlcore/elements/video.ts:117
↓ 2 callersMethodgetInitialState
@internal
src/game/nlcore/elements/sound.ts:263
↓ 2 callersMethodgetInitialState
@internal
src/game/nlcore/elements/scene.ts:606
↓ 2 callersMethodgetInitialState
@internal
src/game/nlcore/elements/displayable/text.ts:245
↓ 2 callersMethodgetInitialState
@internal
src/game/nlcore/elements/displayable/image.ts:539
↓ 2 callersMethodgetInitialTransformState
@internal
src/game/nlcore/elements/displayable/text.ts:225
↓ 2 callersMethodgetInitialTransformState
@internal
src/game/nlcore/elements/displayable/image.ts:546
↓ 2 callersMethodgetPreferences
()
src/game/nlcore/game/preference.ts:31
↓ 2 callersMethodgetSelf
@internal
src/game/nlcore/action/chain.ts:57
↓ 2 callersMethodgetStateSerializer
@internal
src/game/nlcore/elements/scene.ts:181
↓ 2 callersMethodgetStorable
()
src/game/player/gameState.ts:468
↓ 2 callersMethodhandleSceneInit
(scene: Scene, next: CalledActionResult, state: GameState, awaitable: Awaitable<CalledActionResult, any>)
src/game/nlcore/action/actions/sceneAction.ts:31
↓ 2 callersMethodhasQueryParam
(key)
project/test/router.js:166
↓ 2 callersMethodhash
* Returns a 64-bit hash of the story * * The hash is calculated by the stringified story. * * If `strict` is true, the hash will
src/game/nlcore/elements/story.ts:140
↓ 2 callersFunctionhide
(options?: Transform<TransformType> | Partial<TransformDefinitions.CommonTransformProps>)
src/game/nlcore/elements/displayable/displayable.ts:241
↓ 2 callersMethodimmediate
* Apply transform immediately
src/game/nlcore/elements/transform/transform.ts:212
↓ 2 callersMethodinherit
@internal
src/game/nlcore/elements/character/word.ts:87
↓ 2 callersMethodinit
@internal
src/game/nlcore/elements/persistent.ts:44
↓ 2 callersMethodinitBackgroundMusic
* Initialize background music for the target scene. * Waits until the previous BGM has completely faded out (if any) before * resolving, ens
src/game/nlcore/action/actions/sceneAction.ts:57
↓ 2 callersMethodinitDisplayable
(state: GameState, scene: Scene | null, element: Displayable<any, any>, layer: Layer | null, isElement: boolea
src/game/nlcore/action/actions/displayableAction.ts:108
↓ 2 callersMethodinitNamespaces
@internal
src/game/nlcore/game/liveGame.ts:97
↓ 2 callersFunctioninitRefs
()
src/game/player/elements/displayable/Displayable.tsx:317
↓ 2 callersMethodisAlignPosition
(arg: any)
src/game/nlcore/elements/transform/position.ts:308
↓ 2 callersMethodisCancelled
()
src/game/player/Tasks.ts:239
↓ 2 callersMethodisCommonPositionType
(arg: any)
src/game/nlcore/elements/transform/position.ts:176
↓ 2 callersMethodisCoord2DPosition
(arg: any)
src/game/nlcore/elements/transform/position.ts:205
↓ 2 callersMethodisDefaultHandlerMounted
(path)
project/test/router.js:447
↓ 2 callersMethodisHexString
(color: any)
src/game/nlcore/common/Utils.ts:141
↓ 2 callersMethodisLambdaHandler
@internal
src/game/nlcore/elements/condition.ts:19
↓ 2 callersMethodisLocked
()
src/game/player/provider/ratio.tsx:73
↓ 2 callersMethodisManaged
(sound: SoundElement)
src/game/player/lib/AudioManager.ts:320
↓ 2 callersMethodisNamedColor
(color: any)
src/game/nlcore/common/Utils.ts:114
↓ 2 callersMethodisPauseConstructor
@internal
src/game/nlcore/elements/character/pause.ts:28
↓ 2 callersMethodisPlaying
(sound: SoundElement)
src/game/player/lib/AudioManager.ts:252
↓ 2 callersMethodisRawAlignPosition
(arg: any)
src/game/nlcore/elements/transform/position.ts:127
↓ 2 callersMethodisRawCommonPositionType
(arg: any)
src/game/nlcore/elements/transform/position.ts:117
↓ 2 callersMethodisRawCoord2DPosition
(arg: any)
src/game/nlcore/elements/transform/position.ts:121
↓ 2 callersMethodisRawPosition
(arg: any)
src/game/nlcore/elements/transform/position.ts:133
↓ 2 callersMethodisResolved
()
src/game/player/Tasks.ts:235
↓ 2 callersMethodisSceneRootConstructed
@internal
src/game/nlcore/elements/scene.ts:466
↓ 2 callersMethodisStaticSrc
@internal
src/game/nlcore/elements/displayable/image.ts:176
↓ 2 callersMethodisTagDefinition
@internal
src/game/nlcore/elements/displayable/image.ts:167
↓ 2 callersMethodisTransitioning
@internal
src/game/player/lib/PageRouter/router.tsx:1169
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