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Method __init__

python/simulation.py:1226–1570  ·  view source on GitHub ↗

All `Simulation` attributes are described in further detail below. In brackets after each variable is the type of value that it should hold. The classes, complex datatypes like `GeometricObject`, are described in a later subsection. The basic datatypes, like `integer

(
        self,
        cell_size: Vector3Type = None,
        resolution: float = None,
        geometry: Optional[List[GeometricObject]] = None,
        sources: Optional[List[Source]] = None,
        eps_averaging: bool = True,
        dimensions: int = 3,
        boundary_layers: Optional[List[PML]] = None,
        symmetries: Optional[List[Symmetry]] = None,
        force_complex_fields: bool = False,
        default_material: Medium = mp.Medium(),
        m: float = 0,
        bfast_scaled_k: Optional[Vector3Type] = None,
        k_point: Union[Vector3Type, bool] = False,
        kz_2d: str = "complex",
        extra_materials: Optional[List[Medium]] = None,
        material_function: Optional[Callable[[Vector3Type], Medium]] = None,
        epsilon_func: Optional[Callable[[Vector3Type], float]] = None,
        epsilon_input_file: str = "",
        progress_interval: float = 4,
        subpixel_tol: float = 1e-4,
        subpixel_maxeval: int = 100000,
        loop_tile_base_db: int = 0,
        loop_tile_base_eh: int = 0,
        ensure_periodicity: bool = True,
        num_chunks: int = 0,
        Courant: float = 0.5,
        accurate_fields_near_cylorigin: bool = False,
        filename_prefix: Optional[str] = None,
        output_volume: Optional[Volume] = None,
        output_single_precision: bool = False,
        geometry_center: Vector3Type = Vector3(),
        force_all_components: bool = False,
        split_chunks_evenly: bool = True,
        chunk_layout=None,
        collect_stats: bool = False,
    )

Source from the content-addressed store, hash-verified

1224 """
1225
1226 def __init__(
1227 self,
1228 cell_size: Vector3Type = None,
1229 resolution: float = None,
1230 geometry: Optional[List[GeometricObject]] = None,
1231 sources: Optional[List[Source]] = None,
1232 eps_averaging: bool = True,
1233 dimensions: int = 3,
1234 boundary_layers: Optional[List[PML]] = None,
1235 symmetries: Optional[List[Symmetry]] = None,
1236 force_complex_fields: bool = False,
1237 default_material: Medium = mp.Medium(),
1238 m: float = 0,
1239 bfast_scaled_k: Optional[Vector3Type] = None,
1240 k_point: Union[Vector3Type, bool] = False,
1241 kz_2d: str = "complex",
1242 extra_materials: Optional[List[Medium]] = None,
1243 material_function: Optional[Callable[[Vector3Type], Medium]] = None,
1244 epsilon_func: Optional[Callable[[Vector3Type], float]] = None,
1245 epsilon_input_file: str = "",
1246 progress_interval: float = 4,
1247 subpixel_tol: float = 1e-4,
1248 subpixel_maxeval: int = 100000,
1249 loop_tile_base_db: int = 0,
1250 loop_tile_base_eh: int = 0,
1251 ensure_periodicity: bool = True,
1252 num_chunks: int = 0,
1253 Courant: float = 0.5,
1254 accurate_fields_near_cylorigin: bool = False,
1255 filename_prefix: Optional[str] = None,
1256 output_volume: Optional[Volume] = None,
1257 output_single_precision: bool = False,
1258 geometry_center: Vector3Type = Vector3(),
1259 force_all_components: bool = False,
1260 split_chunks_evenly: bool = True,
1261 chunk_layout=None,
1262 collect_stats: bool = False,
1263 ):
1264 """
1265 All `Simulation` attributes are described in further detail below. In brackets
1266 after each variable is the type of value that it should hold. The classes, complex
1267 datatypes like `GeometricObject`, are described in a later subsection. The basic
1268 datatypes, like `integer`, `boolean`, `complex`, and `string` are defined by
1269 Python. `Vector3` is a `meep` class.
1270
1271 + **`geometry` [ list of `GeometricObject` class ]** — Specifies the geometric
1272 objects making up the structure being simulated. When objects overlap, later
1273 objects in the list take precedence. Defaults to no objects (empty list).
1274
1275 + **`geometry_center` [ `Vector3` class ]** — Specifies the coordinates of the
1276 center of the cell. Defaults to (0, 0, 0), but changing this allows you to shift
1277 the coordinate system used in Meep (for example, to put the origin at the
1278 corner). Passing `geometry_center=c` is equivalent to adding the `c` vector to
1279 the coordinates of every other object in the simulation, i.e. `c` becomes the
1280 new origin that other objects are defined with respect to.
1281
1282 + **`sources` [ list of `Source` class ]** — Specifies the current sources to be
1283 present in the simulation. Defaults to none (empty list).

Callers

nothing calls this directly

Calls 3

Vector3Class · 0.90
numchunksMethod · 0.80
getMethod · 0.80

Tested by

no test coverage detected