| 44 | }; |
| 45 | |
| 46 | struct UnitAI { |
| 47 | virtual ~UnitAI() = default; |
| 48 | |
| 49 | virtual void OnEnterCombat() { |
| 50 | } |
| 51 | }; |
| 52 | |
| 53 | struct CreatureAI : UnitAI { |
| 54 | virtual cti::continuable<> MoveTo(Position pos) = 0; |
nothing calls this directly
no outgoing calls
no test coverage detected