Render rays Args: H: int. Height of image in pixels. W: int. Width of image in pixels. K: float. Focal length of pinhole camera. chunk: int. Maximum number of rays to process simultaneously. Used to control maximum memory usage. Does not affect final results.
(self, rays, ray_ids=None, frame_ids=None,depth=None,lindisp=False,perturb=False,raw_noise_std=0.0, get_normals=False, near=None, far=None)
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