* Handle keyboard inputs. */
| 66 | * Handle keyboard inputs. |
| 67 | */ |
| 68 | bool KeyHandler( |
| 69 | InputInfo &input, |
| 70 | ConfigInfo &config, |
| 71 | InputOptions &inputOptions, |
| 72 | VizOptions &vizOptions, |
| 73 | Camera &camera, |
| 74 | float3 &translation, |
| 75 | bool &useDDGI, |
| 76 | bool &hotReload) |
| 77 | { |
| 78 | Keyboard::State kb = input.keyboard.GetState(); |
| 79 | hotReload = false; |
| 80 | |
| 81 | if (input.kbTracker.IsKeyReleased(Keyboard::Escape)) |
| 82 | { |
| 83 | PostQuitMessage(0); |
| 84 | return false; |
| 85 | } |
| 86 | |
| 87 | if (input.kbTracker.IsKeyReleased(Keyboard::F1)) |
| 88 | { |
| 89 | input.saveImage = true; |
| 90 | input.kbTracker.Update(kb); |
| 91 | return false; |
| 92 | } |
| 93 | |
| 94 | if (input.kbTracker.IsKeyReleased(Keyboard::I)) |
| 95 | { |
| 96 | inputOptions.invertPan = !inputOptions.invertPan; |
| 97 | input.kbTracker.Update(kb); |
| 98 | return false; |
| 99 | } |
| 100 | |
| 101 | if (input.kbTracker.IsKeyReleased(Keyboard::B)) |
| 102 | { |
| 103 | vizOptions.showDDGIVolumeBuffers = !vizOptions.showDDGIVolumeBuffers; |
| 104 | input.kbTracker.Update(kb); |
| 105 | return false; |
| 106 | } |
| 107 | |
| 108 | if (input.kbTracker.IsKeyReleased(Keyboard::P)) |
| 109 | { |
| 110 | vizOptions.showDDGIVolumeProbes = !vizOptions.showDDGIVolumeProbes; |
| 111 | input.kbTracker.Update(kb); |
| 112 | return false; |
| 113 | } |
| 114 | |
| 115 | if (input.kbTracker.IsKeyReleased(Keyboard::T)) |
| 116 | { |
| 117 | useDDGI = !useDDGI; |
| 118 | input.kbTracker.Update(kb); |
| 119 | return false; |
| 120 | } |
| 121 | |
| 122 | if (input.kbTracker.IsKeyReleased(Keyboard::R)) |
| 123 | { |
| 124 | hotReload = true; |
| 125 | input.kbTracker.Update(kb); |