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hub / github.com/NVIDIAGameWorks/PhysX / collide

Method collide

physx/source/simulationcontroller/src/ScScene.cpp:1534–1545  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1532}
1533
1534void Sc::Scene::collide(PxReal timeStep, PxBaseTask* continuation)
1535{
1536 mDt = timeStep;
1537
1538 prepareCollide();
1539 stepSetupCollide(continuation);
1540
1541 mLLContext->beginUpdate();
1542
1543 mCollideStep.setContinuation(continuation);
1544 mCollideStep.removeReference();
1545}
1546
1547void Sc::Scene::setFrictionType(PxFrictionType::Enum model)
1548{

Callers

nothing calls this directly

Calls 3

beginUpdateMethod · 0.80
setContinuationMethod · 0.80
removeReferenceMethod · 0.45

Tested by

no test coverage detected