Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/NVIDIAGameWorks/PhysX
/ getPxActor
Method
getPxActor
physx/source/simulationcontroller/src/ScRigidCore.cpp:121–124 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
119
}
120
121
PxActor* RigidCore::getPxActor() const
122
{
123
return Ps::pointerOffset<PxActor*>(const_cast<RigidCore*>(this), gOffsetTable.scCore2PxActor[getActorCoreType()]);
124
}
125
Callers
15
createContactReportData
Method · 0.45
syncBounds
Method · 0.45
fireCallbacksPostSync
Method · 0.45
fireOutOfBoundsCallbacks
Method · 0.45
fireOnAdvanceCallback
Method · 0.45
buildActiveActors
Method · 0.45
buildActiveAndFrozenActors
Method · 0.45
fetchActorAndShape
Function · 0.45
findTriggerContacts
Function · 0.45
populate
Function · 0.45
NpRigidDynamicGetShapes
Method · 0.45
NpRigidStaticGetShapes
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected