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hub / github.com/NVIDIAGameWorks/PhysX / getPxActor

Method getPxActor

physx/source/simulationcontroller/src/ScRigidCore.cpp:121–124  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

119}
120
121PxActor* RigidCore::getPxActor() const
122{
123 return Ps::pointerOffset<PxActor*>(const_cast<RigidCore*>(this), gOffsetTable.scCore2PxActor[getActorCoreType()]);
124}
125

Callers 15

syncBoundsMethod · 0.45
fireCallbacksPostSyncMethod · 0.45
fireOnAdvanceCallbackMethod · 0.45
buildActiveActorsMethod · 0.45
fetchActorAndShapeFunction · 0.45
findTriggerContactsFunction · 0.45
populateFunction · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected