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hub / github.com/NVIDIAGameWorks/PhysX / isActive

Method isActive

physx/source/simulationcontroller/src/ScBodySim.h:155–155  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

153 //---------------------------------------------------------------------------------
154 public:
155 PX_FORCE_INLINE bool isActive() const { return (mActiveListIndex < SC_NOT_IN_ACTIVE_LIST_INDEX); }
156 void setActive(bool active, PxU32 infoFlag=0); // see ActivityChangeInfoFlag
157
158 PX_FORCE_INLINE PxU32 getActiveListIndex() const { return mActiveListIndex; } // if the body is active, the index is smaller than SC_NOT_IN_ACTIVE_LIST_INDEX

Callers 15

addBodyMethod · 0.45
sleepCheckMethod · 0.45
isSleepingMethod · 0.45
onActivate_Method · 0.45
onDeactivate_Method · 0.45
removeBodyMethod · 0.45
putObjectsToSleepMethod · 0.45
wakeObjectsUpMethod · 0.45
runInternalMethod · 0.45
runInternalMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected