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hub / github.com/NVIDIAGameWorks/PhysX / destroySqBounds

Method destroySqBounds

physx/source/simulationcontroller/src/ScBodySim.cpp:945–953  ·  view source on GitHub ↗

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943}
944
945void BodySim::destroySqBounds()
946{
947 ElementSim* current = getElements_();
948 while(current)
949 {
950 static_cast<ShapeSim*>(current)->destroySqBounds();
951 current = current->mNextInActor;
952 }
953}
954
955void BodySim::freezeTransforms(Cm::BitMapPinned* shapeChangedMap)
956{

Callers 3

freezeTransformsMethod · 0.45
setFlagsMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected