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hub / github.com/NVIDIAGameWorks/PhysX / isFrozen

Method isFrozen

physx/source/simulationcontroller/src/ScBodyCore.cpp:643–646  ·  view source on GitHub ↗

PT: TODO: why do we test againt NULL everywhere but not in 'isFrozen' ?

Source from the content-addressed store, hash-verified

641
642// PT: TODO: why do we test againt NULL everywhere but not in 'isFrozen' ?
643Ps::IntBool Sc::BodyCore::isFrozen() const
644{
645 return getSim()->isFrozen();
646}
647
648void Sc::BodyCore::setSolverIterationCounts(PxU16 c)
649{

Callers 9

addShapeMethod · 0.80
syncBoundsMethod · 0.80
runInternalMethod · 0.80
afterIntegrationMethod · 0.80
fireOnAdvanceCallbackMethod · 0.80
buildActiveActorsMethod · 0.80
createSqBoundsMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected