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hub / github.com/NVIDIAGameWorks/PhysX / getObjects

Method getObjects

physx/source/scenequery/src/SqPruningPool.h:74–74  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

72 // Data access
73 PX_FORCE_INLINE PoolIndex getIndex(PrunerHandle h)const { return mHandleToIndex[h]; }
74 PX_FORCE_INLINE PrunerPayload* getObjects() const { return mObjects; }
75 PX_FORCE_INLINE PxU32 getNbActiveObjects() const { return mNbObjects; }
76 PX_FORCE_INLINE const PxBounds3* getCurrentWorldBoxes() const { return mWorldBoxes; }
77 PX_FORCE_INLINE PxBounds3* getCurrentWorldBoxes() { return mWorldBoxes; }

Callers 15

removeObjectsMethod · 0.45
overlapMethod · 0.45
sweepMethod · 0.45
raycastMethod · 0.45
overlapMethod · 0.45
sweepMethod · 0.45
raycastMethod · 0.45
addObjectsMethod · 0.45
removeObjectsMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected