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hub / github.com/NVIDIAGameWorks/PhysX / BVHCompoundPruner

Method BVHCompoundPruner

physx/source/scenequery/src/SqCompoundPruner.cpp:52–58  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

50///////////////////////////////////////////////////////////////////////////////////////////////
51
52BVHCompoundPruner::BVHCompoundPruner()
53{
54 mCompoundTreePool.preallocate(32);
55 mMainTreeUpdateMap.resizeUninitialized(32);
56 mPoolActorMap.resizeUninitialized(32);
57 mChangedLeaves.reserve(32);
58}
59
60///////////////////////////////////////////////////////////////////////////////////////////////
61

Callers

nothing calls this directly

Calls 3

resizeUninitializedMethod · 0.80
preallocateMethod · 0.45
reserveMethod · 0.45

Tested by

no test coverage detected