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hub / github.com/NVIDIAGameWorks/PhysX / setExternalMemory

Method setExternalMemory

physx/source/scenequery/src/SqBucketPruner.cpp:458–465  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

456}
457
458void BucketPrunerCore::setExternalMemory(PxU32 nbObjects, PxBounds3* boxes, PrunerPayload* objects)
459{
460 PX_ASSERT(!mOwnMemory);
461 mCoreNbObjects = nbObjects;
462 mCoreBoxes = boxes;
463 mCoreObjects = objects;
464 mCoreRemap = NULL;
465}
466
467void BucketPrunerCore::allocateSortedMemory(PxU32 nb)
468{

Callers 4

addObjectsMethod · 0.80
removeObjectsMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected