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github.com/NVIDIAGameWorks/PhysX
/ validate
Method
validate
physx/source/scenequery/src/SqAABBTree.cpp:251–253 ·
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Source
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#if PX_DEBUG
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void AABBTree::validate() const
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{
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}
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#endif
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// Progressive building
Callers
4
commit
Method · 0.45
buildStep
Method · 0.45
refitUpdatedAndRemoved
Method · 0.45
buildFromBounds
Function · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected