| 103 | } |
| 104 | |
| 105 | bool PxSceneQueryExt::sweepSingle( const PxScene& scene, |
| 106 | const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, |
| 107 | PxSceneQueryFlags outputFlags, |
| 108 | PxSweepHit& hit, |
| 109 | const PxSceneQueryFilterData& filterData, |
| 110 | PxSceneQueryFilterCallback* filterCall, |
| 111 | const PxSceneQueryCache* cache, |
| 112 | PxReal inflation) |
| 113 | { |
| 114 | PxSweepBuffer buf; |
| 115 | PxQueryFilterData fd1 = filterData; |
| 116 | scene.sweep(geometry, pose, unitDir, distance, buf, outputFlags, fd1, filterCall, cache, inflation); |
| 117 | hit = buf.block; |
| 118 | return buf.hasBlock; |
| 119 | } |
| 120 | |
| 121 | PxI32 PxSceneQueryExt::sweepMultiple( const PxScene& scene, |
| 122 | const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, |