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hub / github.com/NVIDIAGameWorks/PhysX / sweepSingle

Method sweepSingle

physx/source/physxextensions/src/ExtSceneQueryExt.cpp:105–119  ·  view source on GitHub ↗

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103}
104
105bool PxSceneQueryExt::sweepSingle( const PxScene& scene,
106 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
107 PxSceneQueryFlags outputFlags,
108 PxSweepHit& hit,
109 const PxSceneQueryFilterData& filterData,
110 PxSceneQueryFilterCallback* filterCall,
111 const PxSceneQueryCache* cache,
112 PxReal inflation)
113{
114 PxSweepBuffer buf;
115 PxQueryFilterData fd1 = filterData;
116 scene.sweep(geometry, pose, unitDir, distance, buf, outputFlags, fd1, filterCall, cache, inflation);
117 hit = buf.block;
118 return buf.hasBlock;
119}
120
121PxI32 PxSceneQueryExt::sweepMultiple( const PxScene& scene,
122 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,

Callers

nothing calls this directly

Calls 1

sweepMethod · 0.45

Tested by

no test coverage detected