| 119 | } |
| 120 | |
| 121 | PxI32 PxSceneQueryExt::sweepMultiple( const PxScene& scene, |
| 122 | const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, |
| 123 | PxSceneQueryFlags outputFlags, PxSweepHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit, |
| 124 | const PxSceneQueryFilterData& filterData, |
| 125 | PxSceneQueryFilterCallback* filterCall, const PxSceneQueryCache* cache, |
| 126 | PxReal inflation) |
| 127 | { |
| 128 | PxQueryFilterData fd1 = filterData; |
| 129 | PxSweepBuffer buf(hitBuffer, hitBufferSize); |
| 130 | scene.sweep(geometry, pose, unitDir, distance, buf, outputFlags, fd1, filterCall, cache, inflation); |
| 131 | blockingHit = buf.hasBlock; |
| 132 | if(blockingHit) |
| 133 | { |
| 134 | if(buf.nbTouches < hitBufferSize) |
| 135 | { |
| 136 | hitBuffer[buf.nbTouches] = buf.block; |
| 137 | return PxI32(buf.nbTouches+1); |
| 138 | } |
| 139 | else // overflow, drop the last touch |
| 140 | { |
| 141 | hitBuffer[hitBufferSize-1] = buf.block; |
| 142 | return -1; |
| 143 | } |
| 144 | } else |
| 145 | // no block |
| 146 | return PxI32(buf.nbTouches); |
| 147 | } |
| 148 | |
| 149 | PxI32 PxSceneQueryExt::overlapMultiple( const PxScene& scene, |
| 150 | const PxGeometry& geometry, const PxTransform& pose, |