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hub / github.com/NVIDIAGameWorks/PhysX / overlapAny

Method overlapAny

physx/source/physxextensions/src/ExtSceneQueryExt.cpp:176–188  ·  view source on GitHub ↗

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174}
175
176bool PxSceneQueryExt::overlapAny( const PxScene& scene,
177 const PxGeometry& geometry, const PxTransform& pose,
178 PxOverlapHit& hit,
179 const PxSceneQueryFilterData& filterData,
180 PxSceneQueryFilterCallback* filterCall)
181{
182 PxSceneQueryFilterData fdAny = filterData;
183 fdAny.flags |= (PxQueryFlag::eANY_HIT | PxQueryFlag::eNO_BLOCK);
184 PxOverlapBuffer buf;
185 scene.overlap(geometry, pose, buf, fdAny, filterCall);
186 hit = buf.block;
187 return buf.hasBlock;
188}

Callers

nothing calls this directly

Calls 1

overlapMethod · 0.45

Tested by

no test coverage detected