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hub / github.com/NVIDIAGameWorks/PhysX / transform

Method transform

physx/source/physxextensions/src/ExtInertiaTensor.h:268–272  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

266
267
268PX_INLINE void Ext::InertiaTensorComputer::transform(const PxTransform& transform)
269{
270 rotate(PxMat33(transform.q));
271 translate(transform.p);
272}
273
274
275PX_INLINE void Ext::InertiaTensorComputer::setBox(const PxVec3& halfWidths, const PxTransform* pose)

Callers 15

computeMassAndInertiaFunction · 0.45
addForceAtPosInternalFunction · 0.45
addForceAtLocalPosMethod · 0.45
getVelocityAtPosMethod · 0.45
drawArcMethod · 0.45
computeJointFramesFunction · 0.45
projectTransformsFunction · 0.45
getShapeCenterFunction · 0.45

Calls 2

rotateFunction · 0.50
PxMat33Class · 0.50

Tested by

no test coverage detected