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hub / github.com/NVIDIAGameWorks/PhysX / frameStart

Method frameStart

physx/source/physx/src/buffering/ScbScenePvdClient.cpp:702–711  ·  view source on GitHub ↗

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700}
701
702void ScbScenePvdClient::frameStart(PxReal simulateElapsedTime)
703{
704 PX_PROFILE_ZONE("Basic.pvdFrameStart", mScbScene.getContextId());
705
706 if(!mIsConnected)
707 return;
708
709 mPvdDataStream->flushPvdCommand();
710 mMetaDataBinding.sendBeginFrame(*mPvdDataStream, mScbScene.getPxScene(), simulateElapsedTime);
711}
712
713void ScbScenePvdClient::frameEnd()
714{

Callers 1

simulateOrCollideMethod · 0.80

Calls 4

flushPvdCommandMethod · 0.80
sendBeginFrameMethod · 0.80
getPxSceneMethod · 0.80
getContextIdMethod · 0.45

Tested by

no test coverage detected