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github.com/NVIDIAGameWorks/PhysX
/ insert
Method
insert
physx/source/physx/src/buffering/ScbScene.cpp:146–150 ·
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Source
from the content-addressed store, hash-verified
144
}
145
146
void Scb::ObjectTracker::insert(Scb::Base& element)
147
{
148
PX_ASSERT(!mBuffered.contains(&element));
149
mBuffered.insert(&element);
150
}
151
152
void Scb::ObjectTracker::remove(Scb::Base& element)
153
{
Callers
15
createRAWMeshFromObjMesh
Method · 0.45
registerResource
Method · 0.45
D3D11Renderer
Method · 0.45
allocateStr
Method · 0.45
sort
Method · 0.45
registerSerializer
Method · 0.45
registerRepXSerializer
Method · 0.45
setMissingPropertiesToDefault
Function · 0.45
RepXVisitorWriter
Method · 0.45
AddFreeMem
Method · 0.45
readProperty
Function · 0.45
registerReference
Method · 0.45
Calls
1
contains
Method · 0.45
Tested by
no test coverage detected