MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/PhysX / insert

Method insert

physx/source/physx/src/buffering/ScbScene.cpp:146–150  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

144}
145
146void Scb::ObjectTracker::insert(Scb::Base& element)
147{
148 PX_ASSERT(!mBuffered.contains(&element));
149 mBuffered.insert(&element);
150}
151
152void Scb::ObjectTracker::remove(Scb::Base& element)
153{

Callers 15

registerResourceMethod · 0.45
D3D11RendererMethod · 0.45
allocateStrMethod · 0.45
sortMethod · 0.45
registerSerializerMethod · 0.45
RepXVisitorWriterMethod · 0.45
AddFreeMemMethod · 0.45
readPropertyFunction · 0.45
registerReferenceMethod · 0.45

Calls 1

containsMethod · 0.45

Tested by

no test coverage detected