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hub / github.com/NVIDIAGameWorks/PhysX / createInstance

Method createInstance

physx/source/physx/src/buffering/ScbScene.cpp:277–282  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

275 // PT: in the following functions, checkPvdDebugFlag() is done by the callers to save time when functions are called from a loop.
276
277 static void createInstance(Scb::Scene& scene, Vd::ScbScenePvdClient& d, T* v)
278 {
279 PX_PROFILE_ZONE("PVD.createPVDInstance", scene.getContextId());
280 PX_UNUSED(scene);
281 d.createPvdInstance(v);
282 }
283
284 static void updateInstance(Scb::Scene& scene, Vd::ScbScenePvdClient& d, T* v)
285 {

Callers 5

operator()Method · 0.45
SceneRendererClientMethod · 0.45
sendEntireSceneMethod · 0.45
createPvdInstanceMethod · 0.45
addShapesToPvdFunction · 0.45

Calls 3

PX_UNUSEDFunction · 0.85
getContextIdMethod · 0.45
createPvdInstanceMethod · 0.45

Tested by

no test coverage detected