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github.com/NVIDIAGameWorks/PhysX
/ releaseInternal
Method
releaseInternal
physx/source/physx/src/NpShape.cpp:200–203 ·
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Source
from the content-addressed store, hash-verified
198
}
199
200
void NpShape::releaseInternal()
201
{
202
decRefCount();
203
}
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205
Sc::RigidCore& NpShape::getScRigidObjectExclusive() const
206
{
Callers
2
release
Method · 0.45
release
Method · 0.45
Calls
1
decRefCount
Function · 0.85
Tested by
no test coverage detected