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hub / github.com/NVIDIAGameWorks/PhysX / getNbMaterials

Method getNbMaterials

physx/source/physx/src/NpShape.cpp:422–427  ·  view source on GitHub ↗

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420}
421
422PxU16 NpShape::getNbMaterials() const
423{
424 NP_READ_CHECK(getOwnerScene());
425
426 return mShape.getNbMaterials();
427}
428
429PxU32 NpShape::getMaterials(PxMaterial** userBuffer, PxU32 bufferSize, PxU32 startIndex) const
430{

Callers 9

createCollectionMethod · 0.45
PxCloneShapeFunction · 0.45
setMaterialsFunction · 0.45
~NpShapeMethod · 0.45
requiresObjectsMethod · 0.45
resolveReferencesMethod · 0.45
setMaterialsMethod · 0.45
getNbPxPhysics_MaterialsFunction · 0.45
getNbPxShape_MaterialsFunction · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected