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/
github.com/NVIDIAGameWorks/PhysX
/ removeFromAggregateList
Method
removeFromAggregateList
physx/source/physx/src/NpScene.h:487–492 ·
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Source
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PX_FORCE_INLINE void NpScene::removeFromAggregateList(PxAggregate& aggregate)
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{
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const bool exists = mAggregates.erase(&aggregate);
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PX_ASSERT(exists);
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PX_UNUSED(exists);
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}
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}
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Callers
1
release
Method · 0.80
Calls
2
PX_UNUSED
Function · 0.85
erase
Method · 0.45
Tested by
no test coverage detected