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hub / github.com/NVIDIAGameWorks/PhysX / removeRigidStatic

Method removeRigidStatic

physx/source/physx/src/NpScene.cpp:796–799  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

794}
795
796void NpScene::removeRigidStatic(NpRigidStatic& actor, bool wakeOnLostTouch, bool removeFromAggregate)
797{
798 removeActorT(actor, actor.getScbRigidStaticFast(), this, wakeOnLostTouch, removeFromAggregate);
799}
800
801void NpScene::removeRigidDynamic(NpRigidDynamic& body, bool wakeOnLostTouch, bool removeFromAggregate)
802{

Callers

nothing calls this directly

Calls 1

removeActorTFunction · 0.85

Tested by

no test coverage detected