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hub / github.com/NVIDIAGameWorks/PhysX / removeRigidDynamic

Method removeRigidDynamic

physx/source/physx/src/NpScene.cpp:801–804  ·  view source on GitHub ↗

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799}
800
801void NpScene::removeRigidDynamic(NpRigidDynamic& body, bool wakeOnLostTouch, bool removeFromAggregate)
802{
803 removeActorT(body, body.getScbBodyFast(), this, wakeOnLostTouch, removeFromAggregate);
804}
805
806///////////////////////////////////////////////////////////////////////////////
807

Callers

nothing calls this directly

Calls 1

removeActorTFunction · 0.85

Tested by

no test coverage detected