MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/PhysX / loadFromDesc

Method loadFromDesc

physx/source/physx/src/NpScene.cpp:226–239  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

224///////////////////////////////////////////////////////////////////////////////
225
226bool NpScene::loadFromDesc(const PxSceneDesc& desc)
227{
228 {
229 if(desc.limits.maxNbActors)
230 mRigidActors.reserve(desc.limits.maxNbActors);
231
232 //const PxU32 totalNbShapes = desc.limits.maxNbStaticShapes + desc.limits.maxNbDynamicShapes;
233 mScene.getScScene().preAllocate(desc.limits.maxNbActors, desc.limits.maxNbBodies, desc.limits.maxNbStaticShapes, desc.limits.maxNbDynamicShapes);
234 }
235
236 userData = desc.userData;
237
238 return true;
239}
240
241///////////////////////////////////////////////////////////////////////////////
242

Callers 1

createSceneMethod · 0.45

Calls 2

reserveMethod · 0.45
preAllocateMethod · 0.45

Tested by

no test coverage detected