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github.com/NVIDIAGameWorks/PhysX
/ getDynamicStructure
Method
getDynamicStructure
physx/source/physx/src/NpScene.cpp:2516–2519 ·
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Source
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2514
}
2515
2516
PxPruningStructureType::Enum NpScene::getDynamicStructure() const
2517
{
2518
return mSQManager.get(PruningIndex::eDYNAMIC).type();
2519
}
2520
2521
PxReal NpScene::getFrictionOffsetThreshold() const
2522
{
Callers
2
sendAllProperties
Method · 0.80
getPxScene_DynamicStructure
Function · 0.80
Calls
1
get
Method · 0.45
Tested by
no test coverage detected