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hub / github.com/NVIDIAGameWorks/PhysX / addRigidStatic

Method addRigidStatic

physx/source/physx/src/NpScene.cpp:759–762  ·  view source on GitHub ↗

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757}
758
759void NpScene::addRigidStatic(NpRigidStatic& actor, const Gu::BVHStructure* bvhStructure, bool hasPrunerStructure)
760{
761 addActorT(actor, actor.getScbRigidStaticFast(), mRigidActors, this, bvhStructure, hasPrunerStructure);
762}
763
764void NpScene::addRigidDynamic(NpRigidDynamic& body, const Gu::BVHStructure* bvhStructure, bool hasPrunerStructure)
765{

Callers

nothing calls this directly

Calls 1

addActorTFunction · 0.85

Tested by

no test coverage detected