MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/PhysX / addRigidDynamic

Method addRigidDynamic

physx/source/physx/src/NpScene.cpp:764–767  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

762}
763
764void NpScene::addRigidDynamic(NpRigidDynamic& body, const Gu::BVHStructure* bvhStructure, bool hasPrunerStructure)
765{
766 addActorT(body, body.getScbBodyFast(), mRigidActors, this, bvhStructure, hasPrunerStructure);
767}
768
769///////////////////////////////////////////////////////////////////////////////
770

Callers

nothing calls this directly

Calls 1

addActorTFunction · 0.85

Tested by

no test coverage detected