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hub / github.com/NVIDIAGameWorks/PhysX / getScenes

Method getScenes

physx/source/physx/src/NpPhysics.cpp:320–324  ·  view source on GitHub ↗

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318}
319
320PxU32 NpPhysics::getScenes(PxScene** userBuffer, PxU32 bufferSize, PxU32 startIndex) const
321{
322 Ps::Mutex::ScopedLock lock(const_cast<Ps::Mutex&>(mSceneAndMaterialMutex));
323 return Cm::getArrayOfPointers(userBuffer, bufferSize, startIndex, mSceneArray.begin(), mSceneArray.size());
324}
325
326PxRigidStatic* NpPhysics::createRigidStatic(const PxTransform& globalPose)
327{

Callers 15

renderCallbackFunction · 0.80
renderCallbackFunction · 0.80
renderCallbackFunction · 0.80
renderCallbackFunction · 0.80
renderCallbackFunction · 0.80
renderCallbackFunction · 0.80
renderCallbackFunction · 0.80
renderCallbackFunction · 0.80
renderCallbackFunction · 0.80
renderCallbackFunction · 0.80
renderCallbackFunction · 0.80
renderCallbackFunction · 0.80

Calls 2

beginMethod · 0.45
sizeMethod · 0.45

Tested by

no test coverage detected